Digital Humanities Series

This workshop sequence is designed to support faculty members who are interested in digital projects in the classroom but don’t know where to start and to offer a space for conversation between those interested in DH and digital pedagogy across disciplines that tend to be siloed from one another. Though the platforms modeled in this workshop lend themselves to classroom use and may not be the ones used by digital humanists publishing in their fields, the shared interest in student research and computer-aided analysis and digital storytelling could spark future conversations.

Sequence Description

Want to develop digital projects and assessments for your classes? The Digital Humanities Out-of-the-Box Statement of Achievement Series will introduce participants to digital tools that enable humanistic inquiry in the classroom without any coding experience necessary.

Workshop Descriptions

Ranging from narrative and temporal projects to textual and network analysis, the tools modeled for classroom use will include:

  • ​​​​​​​Digital Narrative Assignments with Twine: The first workshop in the Digital Humanities Out-of-the-Box Statement of Achievement Series introduces participants to Twine, an open-source tool for crafting interactive stories and branch logic games. Potential assignment sequences will be modeled.
  • Temporal Projects with Timeline JS: In the second installment of the Digital Humanities workshop series, learn how to create engaging multimedia timelines using only a spreadsheet and easy-to-use open-source software that can be embedded in D2L or other web sites.
  • Collaborative Textual Analysis with Voyant and Spyral: Want to include text analysis in the classroom but don’t have room in the curriculum to support research with R Studio or Text Explorer? The third installment of the Digital Humanities workshop series introduces participants to textual analysis activities and projects in the classroom. Voyant Tools offers an online text analysis platform where students can upload a corpus and explore the possibilities of computer-assisted analysis. Student researchers can then collaboratively document and visualize their analysis with Spyral Notebooks.
  • Spatial Projects with StoryMap JS: In the fourth installment of the Digital Humanities workshop series, learn how to compose spatial digital stories in a user-friendly interface. With StoryMapJS, your students can chart events on locations from the OpenStreetMap project, imaginary maps, and even images and art pieces.
  • Network Analysis with Palladio: In the fifth installment of the Digital Humanities workshop series, learn how students can use Palladio to prepare, analyze, and visualize structured data. Network analysis and gallery projects will be modeled.
  • Archival Research with Readux​​​​​​​: Miss archival research and travel? The final workshop in the Digital Humanities series will introduce participants to Readux, an open source, online platform where you can search and annotate digitized materials and publish your findings online. Multiple instances of Readux will be presented, including Emory’s original platform, the Sounding Spirit Project, and Wayne State University’s Mirador digital edition of King Lear.


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